






Watch the Experience
The Brief: Make Bilingualism Something People Use Together
On 30 August 2026, the Spice Garden at Fort Canning Park became the setting for Echoes of the Forbidden Hill, a free after-dark bilingual quest created with the Lee Kuan Yew Fund for Bilingualism as part of its Community Series, in collaboration with NParks.
The brief was to make Singapore’s layered heritage and bilingualism active, collaborative and memorable for youths and young adults. Rather than deliver a conventional tour, Cinewav designed a team-based journey where people moved through the park, followed clues across English and Mother Tongue Languages, and unlocked each new chapter together.
The Solution: Cinewav Quest Mode / Advanced Audio Tour
Cinewav Quest Mode combines independent exploration with synchronized public moments. Between story points, teams listened on their own phones and moved at a pace that suited them. At GPS-triggered locations, their personal audio aligned with projection mapping and the wider visual environment for a shared reveal.
The same mobile experience carried the game layer: clues, challenges and progression gates unlocked the route. Participants used their own smartphones and headphones, with no app download required.
Designing Language Into the Rules of Play
The central creative decision was simple: no team could solve the quest with only one language. Teams of two to six included speakers of at least two Mother Tongue Languages—Mandarin, Malay or Tamil—alongside English. Bilingual clues and distributed language tracks made translating, comparing and negotiating meaning part of the way forward.
This made bilingualism a practical resource rather than a topic to absorb. A team’s shared language knowledge became the mechanism that advanced the story.
Field notes
Inside the Quest
From joining a team to unlocking a puzzle and arriving at a projection reveal, these moments show how the experience lived in participants’ hands and across the park.





A Historic Park Became a Living Stage
Fort Canning Park was treated as a storytelling partner, not a backdrop. Its trees, pathways and heritage landmarks formed the physical route; projection, cinematic audio and mobile interaction supplied a new narrative layer.
At each stop, participants encountered another layer of the hill’s history. The approach kept the intimacy of headphone audio while creating visual moments that teams could experience side by side, turning a familiar park into an after-dark story world.
Results: Participation, Feedback and Connection
Quest Monitor recorded 95 teams and 325 players, an average recorded team size of 3.42 players. The organiser also analysed 230 anonymised, consented feedback submissions from participants who confirmed they had completed the quest.
Across eight bilingual-journey evaluation statements, the overall mean was 4.24 out of 5, while 84.2% of scored responses selected Agree or Strongly Agree. The strongest result was the view that bilingualism supports cross-cultural connection: 89.1% agreed or strongly agreed, with a 4.36 out of 5 mean.
These findings are self-reported evaluation indicators from the completion-confirmed feedback sample. They demonstrate participant sentiment and reported outcomes, rather than causal proof.
What Cinewav Delivered
GPS-triggered story points turned the park into an explorable narrative route. Independent listening let teams move freely between stops, while synchronized audio brought projection moments into focus at exactly the right time.
Mobile puzzles, team creation, language selection and live progression made the experience social and interactive. The result was a practical model for heritage trails, parks, gardens, museum campuses, city-centre placemaking and educational experiences where movement, collaboration and storytelling need to work as one.
Bring a Quest to Your Site
Whether you are planning a heritage activation, cultural trail, festival route or collaborative learning experience, Cinewav can turn your site into a shared story world with location-based audio, interactive challenges and synchronized spectacle.
Spread the story